(no subject)
Aug. 25th, 2022 10:41 amOOC
Player Name: Kabby
Age: 18+
Contact: Kabby#3489 on Discord
Other Characters: N/A
IC
Name: Toko Fukawa/Genocider Syo
Age: 19
Canon: Danganronpa
Canon Point: End of the DR3: Future Arc anime
Background/World Information: Fan Wiki, uses localized names and so refers to Fukawa as Toko and Genocider Syo as Genocide Jack/Jill. Refer to DRAE/DR3 images for current visuals.
Personality: Going to split this into two sections, as she has Dissociative Identity Disorder.
Fukawa
At the start of the series, this girl is a mess. The first time Fukawa is introduced she accuses the protagonist, Makoto Naegi, of thinking she's the ugliest woman he's ever seen and assumes he'll forget her name. She has an intense persecution complex, pre-empting most interactions by insulting them first or accusing people of despising her. She begins her journey as a natural contrarian, selfish to the bone, unwilling to accommodate a soul other than herself and the object of her affections. She's easily flustered and terrible at conversation, has no confidence, a jealous streak a mile wide, and no verbal filter. Fukawa had trouble empathizing with people because she was always focused on her own victimhood: if no one ever cared about her, why should she care about them? These detrimental traits still dog her heels, but they have by now abated in varying degrees.
All this negativity stems from an abusive childhood and intense bullying thereafter. Fukawa is a product of adultery and has spent her whole youth paying for it. Callous treatment from her parents left her poorly socialized and with intense fears of the dark (she was once locked in a closet for three days without food) and possibly of water/bathing, which she avoids unless prompted. There may have been physical abuse as well, as a manga adaptation shows one of her mothers slapping her. It's implied that Fukawa blames her parents for the development of her DID.
At school she fared no better. Fukawa was constantly the butt of cruelties, pranks, and ostracization. The only date she was ever asked on turned out to be the punishment for a lost bet, and the first boy she confessed her feelings to tacked her love letter to a public bulletin board and told her he hated her guts. She was also once accused of a petty theft she never committed and tied up with skipping ropes by her classmates.
Incidents like these gave her immense insecurities. She has trouble believing acts of kindness and rejects most compliments she receives. She's distrustful of men in spite of being obsessed with romance, assuming they either will take advantage of her or can't stand the sight of her. She once threatened to bite her tongue out if Naegi tried anything once they were alone together, even if she was the one who invited him. She despises other girls, even more so if they're pretty. She slanders them and makes rude commentary on their bodies, and is especially suspicious of their motivations. Her only friend was her pet stink bug Kameko, whom she projected onto as the only creature alive to understand her feelings and accept her. She's recently been disavowed of this, admitting Kameko was probably a regular mindless insect, but still misses it dearly.
This dark history also gave rise to a strong masochistic streak. Fukawa does loathe the idea of rejection and humiliation, but when she's treated this way by a boy she particularly likes she loses any sense of self respect. Byakuya Togami, her canon crush and former classmate, loathes her utterly and yet will use her obsession with him when it suits his needs. He'll order her to some menial task and Fukawa will trip over herself to get it done, or will command her to lessen herself for his comfort. He once forbade her from opening her mouth until he gave her permission. He also insults her directly, tells her she stinks, and frequently expresses he'd be glad to see her dead. She reinterprets this all as a warped sort of care: he says she stinks because he wants her to take better care of herself, etc. She even gleefully awaits his reprimands when she fails him. Any attention from him is good attention. Sadly she has yet to free herself from this delusion and believes their love to be everlasting. She also projects perversions onto other people, baselessly accusing them of all manners of deviances. Again, she does this far less than she used to, but it still arises from time to time.
The lifelong bullying tapered off once she entered Hope's Peak. Her class was referred to as a good group of friends, but Fukawa was likely still on the fringes thanks to her abrasive nature. Though she loses and later regains these memories, she still insists she's never made a close friend in her life. This is likely true, as no one in the class outside of Naegi makes any special effort to spend time with her and they frequently express that she annoys them.
When it comes to boys Fukawa falls hard and falls fast. Usually the object of her affections is someone unobtainable (Togami) or uninterested (Haiji Towa). As a writer her prime subject is romance: she claims that she wants to show the beauty in ugly things. This is a clear projection of her own struggle to feel accepted. She has never experienced reciprocal love and instead engages in intense fantasies about her crush, most of which involve unhealthy dynamics. One such delusion has her dreaming about Togami calling her his livestock, and in another she's imagining him being whipped. She can engage in stalking behaviors, having doggedly followed and spied on Togami in Hope's Peak. She can even confuse the words of her idealized fantasies and the real person, imagining that she knows what truly lies in their heart.
Complicating matters is the early development of her split personality. Whenever Fukawa faints, sneezes, or shocks herself with a taser (a strategy used in Towa City for combat), she trades places with Syo. It's never stated when she became aware of Syo, but it became quickly apparent that this other self was dangerous. The boys she liked began to turn up dead in stomach-churning fashion, with a tally score of each murder being etched onto her thigh. Fukawa's fear of blood can probably be attributed to this, having woken as herself at crime scenes and needing to flee. It may have also spurred her fear of bathing, as waking up clean might mean Syo had to wash off the night's gore. Though she later grew out of it the mere sight of blood would cause her to faint. She harbored a great fear of Syo, but never turned herself in or disclosed of her existence to anyone — until she confides in Togami during the Killing School Life. He immediately uses this information to frame her for murder, which she is devastated by, yet she just as quickly forgives him.
All this torment persists until she meets Komaru Naegi, Makoto's younger sister.
Komaru was held hostage in a city now in the throes of a deadly riot, and Fukawa was blackmailed by the ringleaders into escorting her straight to them in exchange for a captive Togami. Though she was annoyed by Komaru's pep and naivety at first, the two are forced to rely on each other and come to see eye to eye. When Komaru was ready to give up on escape after seeing a fellow hostage die, Fukawa scolds her. Having survived the killing game, she impresses on her the need to keep searching for a way to live, and that dying on your feet is better than on your knees. She braves the dark of underground tunnels to show Komaru that fears should be faced. She urges her to use her brain and make the right choices even when they're unpleasant, which is something she struggles with herself. In turn Komaru proves to her that the world is a kinder place than she's always believed, endearing herself to Fukawa and embracing her oddities without question.
By the time it's revealed that Fukawa was deceiving her all along, the girls have grown quite close. Fukawa selflessly decides that she'd rather Komaru escape than risk handing her over. So she claims to have hated her all along, and while half her rant is true the other half reveals that she believes herself too pathetic to be loved. She claims she's a coward, saying that only a true idiot would even think to befriend someone as vile as herself. When that isn't enough she swaps to Syo, who feigns attacking her to make her run away. Though Komaru fights her off she sees through the ruse in the end, and decides to stay with Fukawa to free Togami.
The two push forward together until they reach the mastermind behind the city's upheaval: Monaca Towa. Monaca is a manipulative child who was secretly setting Komaru up as the heir to Despair — the dark ideological movement that decimated the world. She tries to pressure Komaru into detonating a series of bombs by showing her two corpses she claims are her lost parents. When Komaru breaks down at the sight, Fukawa jumps into the fray. She steals the detonator, proclaiming that even at her lowest point Komaru wouldn't want to kill anyone. When Monoca tries to bargain with her using Togami, she insists that she's done dealing with these impossible choices. She says both people are important to her, so no matter what she will save both. She's attacked but holds fast to the detonator, managing to protect it long enough to get Komaru out of harm's way. Once she slaps her back to her senses, she confides in Komaru that they're true friends now. When one needs it, the other will help. And with that shared strength they can face anything together.
By the end of the series Fukawa is still brusque and awkward and a fair bit twisted, but she stands taller than ever before. Komaru's friendship helped strengthen her affections for her other surviving classmates, bolstered her self-esteem, and gave her hope for a brighter future. She has a little respect for herself now and behaves more selflessly, jumping into the fray even when she's petrified. Trust may still be hard to come by, but Fukawa is opening up bit by bit. She's getting there at her own pace.
Syo
On the other hand there is an equal but opposite problem child. While she shares almost none of her hang-ups, Syo is no more personable than Fukawa is. She's excitable but erratic, talkative but crass, extroverted but cold-hearted, and above all, dangerous. She will bully anyone and everyone. Confidence was never a problem for her, and in place of Fukawa's masochism she's got a deadly sadistic streak. She's wildly impulsive and does as she pleases, amused by most things and keeping an upbeat attitude. But her moods are capricious, flipping on a dime over the slightest provocation. Luckily she has a short attention span, and can drop a rage just as quickly as she's kicked it up. With Syo, every sentence is a roll of the dice. You can't be sure which mood you're going to get.
Until her grand reveal when Togami frames her for murder, Syo existed solely in the shadows. Her first known act was murdering the boy who pinned Fukawa's love letter to the bulletin. Fukawa tells Naegi that she gave him the letter because he was moving to Shikoku, while Syo later says that she followed her first love all the way to Shikoku. In the years following she left a long string of bodies in her wake. By count of the tallies she carves into her leg, she's killed thirty-seven people. She only targets those she feels attraction too, citing her love of adorable little men. Their deaths give her an unparalleled thrill. In the optional post-game School Mode, she tells Naegi that her favorite music is the screams of adorable boys.
She kills in one way and one way only: crucifying her target on a wall with scissors, and writing "Bloodbath Fever" beside the corpse in their own blood. Her scissors are specially customized (the logistics of this are never explained, it's mostly a plot device to clear her name when she's framed by Togami), and she's extremely attached to them. She won't use any other type and is repulsed by the very notion. She's uninterested in murdering anyone she isn't attracted to, unless ordered to by Togami or she is sufficiently provoked (more about this later). That said, she's game to attack anyone who crosses her, excusing it as long as she doesn't finish them off. In DRAE she proves herself to be skilled in combat, fighting off killer robots with her scissors and coming out unscathed. While in-universe she can seem almost superhuman, displaying impossible feats of strength/speed/agility, that's likely part of the stylized world of Danganronpa. Within a regular setting she's no more than an especially talented combatant, on par with a top notch martial artist.
After being revealed to her classmates, Syo states she's done with hiding away and is ready to combat all the negative stereotypes about killer split personalities. She either doesn't see the irony in it or she doesn't care. When Naegi spends time with her she expresses excitement at socializing and doing normal activities, a path barred to her as a wanted killer. However she can't stop referencing her grim hobby, and makes several off-putting jokes and threats. He questions her about why she exists and why she kills, and she answers in riddles and analogies that make little sense. Ultimately she states there's no particular reason why she was born, and that she kills because its in her nature. However, she promises to stop killing as long as she can be with Togami.
This singular boy is the only one she's ever loved without wanting to kill. Though she waxes lyrical about the idea, she doesn't seem keen to follow through. She'd rather spend time with him while he's alive, even if he hates her more than he does Fukawa. His berating has no effect on her, she's impossible to shake off in a chase, she constantly makes lewd comments about him, and she's more likely to follow her whims than his orders. He may be the only person who can tell her what to do, but that's only if she feels like listening. She's snapped back at him before or ignored his input.
There may be an underlying hurt beneath the act of killing too. Fukawa and Syo do not share memories, but they share emotions and some general knowledge. The pain Fukawa feels at rejection is the source of Syo's vengeance. During her time before Hope's Peak she killed swathes of boys, but it's implied this all stopped after she was enrolled. Fukawa was made to lose two years worth of memories as preparation for the Killing School Life, resetting her to the first day of school. Since Syo keeps a count on their leg and Fukawa makes no mention of the number mysteriously being larger than she remembers, it seems Syo stopped killing once they were in Hope's Peak. This may be in part because the worst of the cruelties stopped, her new classmates being kinder than her former peers. Considering what happens with Komaru Naegi, it's likely that the more kindness Fukawa receives, the less Syo is driven to kill.
Syo is amused by Komaru at first and sees her as a means to an end. She isn't fully aware of the deal Fukawa made, but she knows she needs the girl to get her beloved Togami back. She gleefully fends off attackers for Komaru even if destroying robots gives her no true pleasure. After a tough argument between Komaru and Fukawa, the younger girl is kidnapped. Syo goes above and beyond to retrieve her, breaking out of a jail cell herself and jumping onto a moving train. After rescuing her Komaru hugs her (to her great shock and discomfort) and apologizes for their fight. In a surprising twist, Syo shows some emotional maturity by saying it's not her apology to accept, and immediately swaps back to Fukawa so the matter can be resolved.
When the blackmail plot is revealed and Fukawa uses her to try driving Komaru into escape, Syo does attack her but comes shy of truly hurting her. After a great struggle she allows Komaru to overpower her and reverts to Fukawa.
Sadly this isn't a good enough show. The servant who exposed Fukawa's deal, Nagito Komaeda, decides to pit the personalities against each other. He chokes Fukawa with pepper spray, causing her to sneeze and transform back into Syo. Syo immediately resumes the fight — except instead of pursuing Komaru, she slices Komaeda's legs. He is baffled, assuming she's just confused, but Syo barks at him to shut up. She admits she's not sure what's going on but she feels what Fukawa feels. Her heart is telling her to let Komaru escape and to kill Komaeda. Before she can strike Komaru holds her back with all her might. She reminds her that she's promised not to kill, that it will destroy Fukawa's future. Syo pulls off the offensive but berates her, reminding her that she wants to escape, that she's a fool to think she can befriend a serial killer, that she's already betrayed her. She even holds a blade to Komaru's throat. Yet Komaru stays steadfast. She says she knows Syo is secretly scared, that what she really wants is to protect those she holds dear. She says that she never thought of her or Fukawa as strange, and that she wants to help her as a friend.
Syo pulls away from the other girl. She states she hates these platitudes and they always ring false to her. Yet she hesitates, struggling with words for the first time. In the manga adaptation she's given internal dialogue that reads much saner than anything she says out loud. She's touched by the gesture, and privately decides that she will give up killing for good this time, no exceptions. It's implied in the manga she makes some peace with Fukawa at this point, the two personalities sharing a panel and coming to agreement on their feelings. Outwardly, Syo thanks Komaru, even giving her a genuine smile before reverting back to Fukawa. With that crisis averted her affections are sealed. Thanks to her kindness and loyalty, Komaru Naegi may be even more important to her than Togami is.
After this Syo is still a wildcard, but one that can be relied on as a savior. She helps Komaru fight through Towa City to the end. In the anime continuation Danganronpa 3, the two are called upon to see if Monoca Towa is behind a new killing game that's ensnared three of their former classmates. They track the meddlesome upstart down and find that while she's not the cause of it, she has been interfering with the game for fun. She's also grown bored of working for Despair, planning to shoot off in a rocket and live out her days in space. When she launches Syo leaps onto the aircraft, trying to drag her down and make her pay. Komaru comes after her, urging Syo to jump before it's too late to make it back safely. Syo relents, falling back down and reverting to Fukawa. Komaru correctly assumes that both personalities were scared for their endangered classmates, willing to risk their lives to save them. This implies that even Syo has grown more fond of them, when before she couldn't give a damn about anyone outside Togami.
Syo is still herself by the end, a volatile, manic, perverted eccentric to the core. However she's grown a heart. Thanks to her exploits in the Killing School Life and Towa City she's seen worse depravity than even she can approve of, and is now working to eliminate such threats. She's ferociously protective of her friends and also of her other personality. In spite of all the old hurts and high tensions that remain, the two work better together now than ever before. Syo is still capable of murder, but for the time being she's saving lives instead of ending them.
***NOTE*** Because of her condition and background, I will be linking an opt-out post on any CR/Intro memes. Danganronpa is a canon that treats a lot of dark topics with total irreverence. Its portrayal of DID, murder, and even her inappropriate comments are used as a plot devices or comic relief, though they can be reckoned with seriously as well. I will take care to be forthcoming and communicative with other players in the game, and I will mark for content whenever applicable. If you feel she is an inappropriate fit for the game, I will understand. Otherwise, please let me know if you have any concerns and I will be happy to address them as needed.
Curse: With mod permission and in keeping with Fukawa's fears and Syo's struggle to stay on the high road, I would like them to have a gradual craving to drink blood. I won't be using any other vampiric tendencies, rather I just want them both to struggle with this unsavory appetite. Depending on how the game itself plays out it may eventually outpace their need for regular food, leaving them with no choice but to hurt people to survive. It would devastate Fukawa, whose natural fear of blood would be triggered and who desperately wants to never relive her early days again, and it would be a calamitous temptation for Syo, who already struggles to keep her violent urges at bay. I will consult with players if there are any who want to volunteer as blood donors, but otherwise may have her seek alternatives. Perhaps she'll rely on a hospital blood bank if we ever get access so such a location, or maybe she'll have to take it from an NPC/monster, or in a true pinch, herself.
If this is going too far please let me know, I do have an alternative idea or two: Perhaps the two personalities could literally split, a new body budding off the other in a true horror movie fashion (may be hard to sustain long-term), or one of them being ejected from their body like a ghost, etc. Maybe they could be merged in a traumatic way, their memories and characteristics melding or swapping out at random, until neither girl is sure who they are or what they've been up to. Lots of options!
Sample: Fukawa, Cursed TDM
Syo, Locomo Log - using an alternate journal and English names (Jill/Toko).
Player Name: Kabby
Age: 18+
Contact: Kabby#3489 on Discord
Other Characters: N/A
IC
Name: Toko Fukawa/Genocider Syo
Age: 19
Canon: Danganronpa
Canon Point: End of the DR3: Future Arc anime
Background/World Information: Fan Wiki, uses localized names and so refers to Fukawa as Toko and Genocider Syo as Genocide Jack/Jill. Refer to DRAE/DR3 images for current visuals.
Personality: Going to split this into two sections, as she has Dissociative Identity Disorder.
Fukawa
At the start of the series, this girl is a mess. The first time Fukawa is introduced she accuses the protagonist, Makoto Naegi, of thinking she's the ugliest woman he's ever seen and assumes he'll forget her name. She has an intense persecution complex, pre-empting most interactions by insulting them first or accusing people of despising her. She begins her journey as a natural contrarian, selfish to the bone, unwilling to accommodate a soul other than herself and the object of her affections. She's easily flustered and terrible at conversation, has no confidence, a jealous streak a mile wide, and no verbal filter. Fukawa had trouble empathizing with people because she was always focused on her own victimhood: if no one ever cared about her, why should she care about them? These detrimental traits still dog her heels, but they have by now abated in varying degrees.
All this negativity stems from an abusive childhood and intense bullying thereafter. Fukawa is a product of adultery and has spent her whole youth paying for it. Callous treatment from her parents left her poorly socialized and with intense fears of the dark (she was once locked in a closet for three days without food) and possibly of water/bathing, which she avoids unless prompted. There may have been physical abuse as well, as a manga adaptation shows one of her mothers slapping her. It's implied that Fukawa blames her parents for the development of her DID.
At school she fared no better. Fukawa was constantly the butt of cruelties, pranks, and ostracization. The only date she was ever asked on turned out to be the punishment for a lost bet, and the first boy she confessed her feelings to tacked her love letter to a public bulletin board and told her he hated her guts. She was also once accused of a petty theft she never committed and tied up with skipping ropes by her classmates.
Incidents like these gave her immense insecurities. She has trouble believing acts of kindness and rejects most compliments she receives. She's distrustful of men in spite of being obsessed with romance, assuming they either will take advantage of her or can't stand the sight of her. She once threatened to bite her tongue out if Naegi tried anything once they were alone together, even if she was the one who invited him. She despises other girls, even more so if they're pretty. She slanders them and makes rude commentary on their bodies, and is especially suspicious of their motivations. Her only friend was her pet stink bug Kameko, whom she projected onto as the only creature alive to understand her feelings and accept her. She's recently been disavowed of this, admitting Kameko was probably a regular mindless insect, but still misses it dearly.
This dark history also gave rise to a strong masochistic streak. Fukawa does loathe the idea of rejection and humiliation, but when she's treated this way by a boy she particularly likes she loses any sense of self respect. Byakuya Togami, her canon crush and former classmate, loathes her utterly and yet will use her obsession with him when it suits his needs. He'll order her to some menial task and Fukawa will trip over herself to get it done, or will command her to lessen herself for his comfort. He once forbade her from opening her mouth until he gave her permission. He also insults her directly, tells her she stinks, and frequently expresses he'd be glad to see her dead. She reinterprets this all as a warped sort of care: he says she stinks because he wants her to take better care of herself, etc. She even gleefully awaits his reprimands when she fails him. Any attention from him is good attention. Sadly she has yet to free herself from this delusion and believes their love to be everlasting. She also projects perversions onto other people, baselessly accusing them of all manners of deviances. Again, she does this far less than she used to, but it still arises from time to time.
The lifelong bullying tapered off once she entered Hope's Peak. Her class was referred to as a good group of friends, but Fukawa was likely still on the fringes thanks to her abrasive nature. Though she loses and later regains these memories, she still insists she's never made a close friend in her life. This is likely true, as no one in the class outside of Naegi makes any special effort to spend time with her and they frequently express that she annoys them.
When it comes to boys Fukawa falls hard and falls fast. Usually the object of her affections is someone unobtainable (Togami) or uninterested (Haiji Towa). As a writer her prime subject is romance: she claims that she wants to show the beauty in ugly things. This is a clear projection of her own struggle to feel accepted. She has never experienced reciprocal love and instead engages in intense fantasies about her crush, most of which involve unhealthy dynamics. One such delusion has her dreaming about Togami calling her his livestock, and in another she's imagining him being whipped. She can engage in stalking behaviors, having doggedly followed and spied on Togami in Hope's Peak. She can even confuse the words of her idealized fantasies and the real person, imagining that she knows what truly lies in their heart.
Complicating matters is the early development of her split personality. Whenever Fukawa faints, sneezes, or shocks herself with a taser (a strategy used in Towa City for combat), she trades places with Syo. It's never stated when she became aware of Syo, but it became quickly apparent that this other self was dangerous. The boys she liked began to turn up dead in stomach-churning fashion, with a tally score of each murder being etched onto her thigh. Fukawa's fear of blood can probably be attributed to this, having woken as herself at crime scenes and needing to flee. It may have also spurred her fear of bathing, as waking up clean might mean Syo had to wash off the night's gore. Though she later grew out of it the mere sight of blood would cause her to faint. She harbored a great fear of Syo, but never turned herself in or disclosed of her existence to anyone — until she confides in Togami during the Killing School Life. He immediately uses this information to frame her for murder, which she is devastated by, yet she just as quickly forgives him.
All this torment persists until she meets Komaru Naegi, Makoto's younger sister.
Komaru was held hostage in a city now in the throes of a deadly riot, and Fukawa was blackmailed by the ringleaders into escorting her straight to them in exchange for a captive Togami. Though she was annoyed by Komaru's pep and naivety at first, the two are forced to rely on each other and come to see eye to eye. When Komaru was ready to give up on escape after seeing a fellow hostage die, Fukawa scolds her. Having survived the killing game, she impresses on her the need to keep searching for a way to live, and that dying on your feet is better than on your knees. She braves the dark of underground tunnels to show Komaru that fears should be faced. She urges her to use her brain and make the right choices even when they're unpleasant, which is something she struggles with herself. In turn Komaru proves to her that the world is a kinder place than she's always believed, endearing herself to Fukawa and embracing her oddities without question.
By the time it's revealed that Fukawa was deceiving her all along, the girls have grown quite close. Fukawa selflessly decides that she'd rather Komaru escape than risk handing her over. So she claims to have hated her all along, and while half her rant is true the other half reveals that she believes herself too pathetic to be loved. She claims she's a coward, saying that only a true idiot would even think to befriend someone as vile as herself. When that isn't enough she swaps to Syo, who feigns attacking her to make her run away. Though Komaru fights her off she sees through the ruse in the end, and decides to stay with Fukawa to free Togami.
The two push forward together until they reach the mastermind behind the city's upheaval: Monaca Towa. Monaca is a manipulative child who was secretly setting Komaru up as the heir to Despair — the dark ideological movement that decimated the world. She tries to pressure Komaru into detonating a series of bombs by showing her two corpses she claims are her lost parents. When Komaru breaks down at the sight, Fukawa jumps into the fray. She steals the detonator, proclaiming that even at her lowest point Komaru wouldn't want to kill anyone. When Monoca tries to bargain with her using Togami, she insists that she's done dealing with these impossible choices. She says both people are important to her, so no matter what she will save both. She's attacked but holds fast to the detonator, managing to protect it long enough to get Komaru out of harm's way. Once she slaps her back to her senses, she confides in Komaru that they're true friends now. When one needs it, the other will help. And with that shared strength they can face anything together.
By the end of the series Fukawa is still brusque and awkward and a fair bit twisted, but she stands taller than ever before. Komaru's friendship helped strengthen her affections for her other surviving classmates, bolstered her self-esteem, and gave her hope for a brighter future. She has a little respect for herself now and behaves more selflessly, jumping into the fray even when she's petrified. Trust may still be hard to come by, but Fukawa is opening up bit by bit. She's getting there at her own pace.
Syo
On the other hand there is an equal but opposite problem child. While she shares almost none of her hang-ups, Syo is no more personable than Fukawa is. She's excitable but erratic, talkative but crass, extroverted but cold-hearted, and above all, dangerous. She will bully anyone and everyone. Confidence was never a problem for her, and in place of Fukawa's masochism she's got a deadly sadistic streak. She's wildly impulsive and does as she pleases, amused by most things and keeping an upbeat attitude. But her moods are capricious, flipping on a dime over the slightest provocation. Luckily she has a short attention span, and can drop a rage just as quickly as she's kicked it up. With Syo, every sentence is a roll of the dice. You can't be sure which mood you're going to get.
Until her grand reveal when Togami frames her for murder, Syo existed solely in the shadows. Her first known act was murdering the boy who pinned Fukawa's love letter to the bulletin. Fukawa tells Naegi that she gave him the letter because he was moving to Shikoku, while Syo later says that she followed her first love all the way to Shikoku. In the years following she left a long string of bodies in her wake. By count of the tallies she carves into her leg, she's killed thirty-seven people. She only targets those she feels attraction too, citing her love of adorable little men. Their deaths give her an unparalleled thrill. In the optional post-game School Mode, she tells Naegi that her favorite music is the screams of adorable boys.
She kills in one way and one way only: crucifying her target on a wall with scissors, and writing "Bloodbath Fever" beside the corpse in their own blood. Her scissors are specially customized (the logistics of this are never explained, it's mostly a plot device to clear her name when she's framed by Togami), and she's extremely attached to them. She won't use any other type and is repulsed by the very notion. She's uninterested in murdering anyone she isn't attracted to, unless ordered to by Togami or she is sufficiently provoked (more about this later). That said, she's game to attack anyone who crosses her, excusing it as long as she doesn't finish them off. In DRAE she proves herself to be skilled in combat, fighting off killer robots with her scissors and coming out unscathed. While in-universe she can seem almost superhuman, displaying impossible feats of strength/speed/agility, that's likely part of the stylized world of Danganronpa. Within a regular setting she's no more than an especially talented combatant, on par with a top notch martial artist.
After being revealed to her classmates, Syo states she's done with hiding away and is ready to combat all the negative stereotypes about killer split personalities. She either doesn't see the irony in it or she doesn't care. When Naegi spends time with her she expresses excitement at socializing and doing normal activities, a path barred to her as a wanted killer. However she can't stop referencing her grim hobby, and makes several off-putting jokes and threats. He questions her about why she exists and why she kills, and she answers in riddles and analogies that make little sense. Ultimately she states there's no particular reason why she was born, and that she kills because its in her nature. However, she promises to stop killing as long as she can be with Togami.
This singular boy is the only one she's ever loved without wanting to kill. Though she waxes lyrical about the idea, she doesn't seem keen to follow through. She'd rather spend time with him while he's alive, even if he hates her more than he does Fukawa. His berating has no effect on her, she's impossible to shake off in a chase, she constantly makes lewd comments about him, and she's more likely to follow her whims than his orders. He may be the only person who can tell her what to do, but that's only if she feels like listening. She's snapped back at him before or ignored his input.
There may be an underlying hurt beneath the act of killing too. Fukawa and Syo do not share memories, but they share emotions and some general knowledge. The pain Fukawa feels at rejection is the source of Syo's vengeance. During her time before Hope's Peak she killed swathes of boys, but it's implied this all stopped after she was enrolled. Fukawa was made to lose two years worth of memories as preparation for the Killing School Life, resetting her to the first day of school. Since Syo keeps a count on their leg and Fukawa makes no mention of the number mysteriously being larger than she remembers, it seems Syo stopped killing once they were in Hope's Peak. This may be in part because the worst of the cruelties stopped, her new classmates being kinder than her former peers. Considering what happens with Komaru Naegi, it's likely that the more kindness Fukawa receives, the less Syo is driven to kill.
Syo is amused by Komaru at first and sees her as a means to an end. She isn't fully aware of the deal Fukawa made, but she knows she needs the girl to get her beloved Togami back. She gleefully fends off attackers for Komaru even if destroying robots gives her no true pleasure. After a tough argument between Komaru and Fukawa, the younger girl is kidnapped. Syo goes above and beyond to retrieve her, breaking out of a jail cell herself and jumping onto a moving train. After rescuing her Komaru hugs her (to her great shock and discomfort) and apologizes for their fight. In a surprising twist, Syo shows some emotional maturity by saying it's not her apology to accept, and immediately swaps back to Fukawa so the matter can be resolved.
When the blackmail plot is revealed and Fukawa uses her to try driving Komaru into escape, Syo does attack her but comes shy of truly hurting her. After a great struggle she allows Komaru to overpower her and reverts to Fukawa.
Sadly this isn't a good enough show. The servant who exposed Fukawa's deal, Nagito Komaeda, decides to pit the personalities against each other. He chokes Fukawa with pepper spray, causing her to sneeze and transform back into Syo. Syo immediately resumes the fight — except instead of pursuing Komaru, she slices Komaeda's legs. He is baffled, assuming she's just confused, but Syo barks at him to shut up. She admits she's not sure what's going on but she feels what Fukawa feels. Her heart is telling her to let Komaru escape and to kill Komaeda. Before she can strike Komaru holds her back with all her might. She reminds her that she's promised not to kill, that it will destroy Fukawa's future. Syo pulls off the offensive but berates her, reminding her that she wants to escape, that she's a fool to think she can befriend a serial killer, that she's already betrayed her. She even holds a blade to Komaru's throat. Yet Komaru stays steadfast. She says she knows Syo is secretly scared, that what she really wants is to protect those she holds dear. She says that she never thought of her or Fukawa as strange, and that she wants to help her as a friend.
Syo pulls away from the other girl. She states she hates these platitudes and they always ring false to her. Yet she hesitates, struggling with words for the first time. In the manga adaptation she's given internal dialogue that reads much saner than anything she says out loud. She's touched by the gesture, and privately decides that she will give up killing for good this time, no exceptions. It's implied in the manga she makes some peace with Fukawa at this point, the two personalities sharing a panel and coming to agreement on their feelings. Outwardly, Syo thanks Komaru, even giving her a genuine smile before reverting back to Fukawa. With that crisis averted her affections are sealed. Thanks to her kindness and loyalty, Komaru Naegi may be even more important to her than Togami is.
After this Syo is still a wildcard, but one that can be relied on as a savior. She helps Komaru fight through Towa City to the end. In the anime continuation Danganronpa 3, the two are called upon to see if Monoca Towa is behind a new killing game that's ensnared three of their former classmates. They track the meddlesome upstart down and find that while she's not the cause of it, she has been interfering with the game for fun. She's also grown bored of working for Despair, planning to shoot off in a rocket and live out her days in space. When she launches Syo leaps onto the aircraft, trying to drag her down and make her pay. Komaru comes after her, urging Syo to jump before it's too late to make it back safely. Syo relents, falling back down and reverting to Fukawa. Komaru correctly assumes that both personalities were scared for their endangered classmates, willing to risk their lives to save them. This implies that even Syo has grown more fond of them, when before she couldn't give a damn about anyone outside Togami.
Syo is still herself by the end, a volatile, manic, perverted eccentric to the core. However she's grown a heart. Thanks to her exploits in the Killing School Life and Towa City she's seen worse depravity than even she can approve of, and is now working to eliminate such threats. She's ferociously protective of her friends and also of her other personality. In spite of all the old hurts and high tensions that remain, the two work better together now than ever before. Syo is still capable of murder, but for the time being she's saving lives instead of ending them.
***NOTE*** Because of her condition and background, I will be linking an opt-out post on any CR/Intro memes. Danganronpa is a canon that treats a lot of dark topics with total irreverence. Its portrayal of DID, murder, and even her inappropriate comments are used as a plot devices or comic relief, though they can be reckoned with seriously as well. I will take care to be forthcoming and communicative with other players in the game, and I will mark for content whenever applicable. If you feel she is an inappropriate fit for the game, I will understand. Otherwise, please let me know if you have any concerns and I will be happy to address them as needed.
Curse: With mod permission and in keeping with Fukawa's fears and Syo's struggle to stay on the high road, I would like them to have a gradual craving to drink blood. I won't be using any other vampiric tendencies, rather I just want them both to struggle with this unsavory appetite. Depending on how the game itself plays out it may eventually outpace their need for regular food, leaving them with no choice but to hurt people to survive. It would devastate Fukawa, whose natural fear of blood would be triggered and who desperately wants to never relive her early days again, and it would be a calamitous temptation for Syo, who already struggles to keep her violent urges at bay. I will consult with players if there are any who want to volunteer as blood donors, but otherwise may have her seek alternatives. Perhaps she'll rely on a hospital blood bank if we ever get access so such a location, or maybe she'll have to take it from an NPC/monster, or in a true pinch, herself.
If this is going too far please let me know, I do have an alternative idea or two: Perhaps the two personalities could literally split, a new body budding off the other in a true horror movie fashion (may be hard to sustain long-term), or one of them being ejected from their body like a ghost, etc. Maybe they could be merged in a traumatic way, their memories and characteristics melding or swapping out at random, until neither girl is sure who they are or what they've been up to. Lots of options!
Sample: Fukawa, Cursed TDM
Syo, Locomo Log - using an alternate journal and English names (Jill/Toko).